Lost Omens: Tian Xia World Guide
Different values: 25
=====================================
object {Lost Omens: Tian Xia World Guide}
    _id : string {Lost Omens: Tian Xia World Guide._id} (all different values)
    img : string {Lost Omens: Tian Xia World Guide.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
    items : array<object> {Lost Omens: Tian Xia World Guide.items}
        Length: min=4 max=16
        Value type: object {Lost Omens: Tian Xia World Guide.items.[]}
            _id : string {Lost Omens: Tian Xia World Guide.items.[]._id} (229 different values)
            img : string {Lost Omens: Tian Xia World Guide.items.[].img} (32 different values)
            name : string {Lost Omens: Tian Xia World Guide.items.[].name} (160 different values)
            sort : integer {Lost Omens: Tian Xia World Guide.items.[].sort} (16 different values)
                100000 (x25)
                200000 (x25)
                300000 (x25)
                400000 (x25)
                500000 (x23)
                600000 (x19)
                700000 (x17)
                800000 (x15)
                900000 (x14)
                1000000 (x11)
                1100000 (x9)
                1200000 (x7)
                1300000 (x6)
                1400000 (x4)
                1500000 (x3)
                1600000 (x1)
            system : object {Lost Omens: Tian Xia World Guide.items.[].system}
                [attack] : object {Lost Omens: Tian Xia World Guide.items.[].system.attack}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.attack.value} (same value: )
                [attackEffects] : object {Lost Omens: Tian Xia World Guide.items.[].system.attackEffects}
                    value : array<string> {Lost Omens: Tian Xia World Guide.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.attackEffects.value.[]} (12 different values)
                            knockdown (x2)
                            grab (x6)
                            thermal-mastery (x1)
                            improved-grab (x1)
                            swipe-countenance (x1)
                            blinding-ink (x1)
                            sneak-attack (x1)
                            reap-souls (x1)
                            spirit-touch (x1)
                            heart-of-darkness (x1)
                            devour-wealth (x1)
                            flood-breath (x1)
                [bonus] : object {Lost Omens: Tian Xia World Guide.items.[].system.bonus}
                    value : integer {Lost Omens: Tian Xia World Guide.items.[].system.bonus.value} (19 different values)
                        10 (x1)
                        7 (x1)
                        11 (x4)
                        21 (x4)
                        27 (x1)
                        35 (x2)
                        13 (x3)
                        8 (x1)
                        6 (x2)
                        28 (x3)
                        17 (x4)
                        0 (x2)
                        29 (x1)
                        18 (x2)
                        24 (x2)
                        20 (x2)
                        14 (x1)
                        40 (x1)
                        39 (x1)
                [damageRolls] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls}
                    [5VD4oCfQrbbiEuNR] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.5VD4oCfQrbbiEuNR}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.5VD4oCfQrbbiEuNR.damage} (same value: 1d8+4)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.5VD4oCfQrbbiEuNR.damageType} (same value: bludgeoning)
                    [E08aqx3jP2hR7bYi] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.E08aqx3jP2hR7bYi}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.E08aqx3jP2hR7bYi.damage} (same value: 1d6)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.E08aqx3jP2hR7bYi.damageType} (same value: bludgeoning)
                    [YatYc4wCX5ytJw4c] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YatYc4wCX5ytJw4c}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YatYc4wCX5ytJw4c.damage} (same value: 2d8+4)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YatYc4wCX5ytJw4c.damageType} (same value: bludgeoning)
                    [00leG6qq5FjKezNe] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.00leG6qq5FjKezNe}
                        category : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.00leG6qq5FjKezNe.category} (same value: persistent)
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.00leG6qq5FjKezNe.damage} (same value: 2d6)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.00leG6qq5FjKezNe.damageType} (same value: bleed)
                    [zfcBb5F2kxvFShqA] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.zfcBb5F2kxvFShqA}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.zfcBb5F2kxvFShqA.damage} (same value: 2d12+7)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.zfcBb5F2kxvFShqA.damageType} (same value: piercing)
                    [WOywKRMWXqMWGXuq] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WOywKRMWXqMWGXuq}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WOywKRMWXqMWGXuq.damage} (same value: 2d8+7)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WOywKRMWXqMWGXuq.damageType} (same value: bludgeoning)
                    [QjrNBX1F7xrNuJGU] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.QjrNBX1F7xrNuJGU}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.QjrNBX1F7xrNuJGU.damage} (same value: 2d6)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.QjrNBX1F7xrNuJGU.damageType} (same value: cold)
                    [YEmyXqvYog8HVdEg] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YEmyXqvYog8HVdEg}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YEmyXqvYog8HVdEg.damage} (same value: 2d8+12)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.YEmyXqvYog8HVdEg.damageType} (same value: piercing)
                    [c9TqnekmBptvKUlE] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.c9TqnekmBptvKUlE}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.c9TqnekmBptvKUlE.damage} (same value: 4d10+17)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.c9TqnekmBptvKUlE.damageType} (same value: piercing)
                    [633754BzTtefa4Xk] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.633754BzTtefa4Xk}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.633754BzTtefa4Xk.damage} (same value: 4d8+17)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.633754BzTtefa4Xk.damageType} (same value: bludgeoning)
                    [6nfexqLc5Tur6EgD] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.6nfexqLc5Tur6EgD}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.6nfexqLc5Tur6EgD.damage} (same value: 3d10+7)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.6nfexqLc5Tur6EgD.damageType} (same value: piercing)
                    [FKTks028jYlrkJIs] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.FKTks028jYlrkJIs}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.FKTks028jYlrkJIs.damage} (same value: 3d8+7)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.FKTks028jYlrkJIs.damageType} (same value: piercing)
                    [8WA8QejGz7ykc5Et] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.8WA8QejGz7ykc5Et}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.8WA8QejGz7ykc5Et.damage} (same value: 2d8+5)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.8WA8QejGz7ykc5Et.damageType} (same value: piercing)
                    [Dk1MzayV4WKnTzjp] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Dk1MzayV4WKnTzjp}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Dk1MzayV4WKnTzjp.damage} (same value: 2d6+5)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Dk1MzayV4WKnTzjp.damageType} (same value: slashing)
                    [OhRBOzkC7Uzykdui] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.OhRBOzkC7Uzykdui}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.OhRBOzkC7Uzykdui.damage} (same value: 1d10+3)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.OhRBOzkC7Uzykdui.damageType} (same value: piercing)
                    [nU2yMVDu1NWkEOCv] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.nU2yMVDu1NWkEOCv}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.nU2yMVDu1NWkEOCv.damage} (same value: 1d8+3)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.nU2yMVDu1NWkEOCv.damageType} (same value: piercing)
                    [IgIxZNl0r8QewRVq] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.IgIxZNl0r8QewRVq}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.IgIxZNl0r8QewRVq.damage} (same value: 1d6+1)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.IgIxZNl0r8QewRVq.damageType} (same value: bludgeoning)
                    [90rdpNb4JWolKv1w] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.90rdpNb4JWolKv1w}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.90rdpNb4JWolKv1w.damage} (same value: 1d8+1)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.90rdpNb4JWolKv1w.damageType} (same value: bludgeoning)
                    [AOzdLsEow9zmFa2Z] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.AOzdLsEow9zmFa2Z}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.AOzdLsEow9zmFa2Z.damage} (same value: 3d8+14)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.AOzdLsEow9zmFa2Z.damageType} (same value: slashing)
                    [3tBOZdO30TSKUMzL] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3tBOZdO30TSKUMzL}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3tBOZdO30TSKUMzL.damage} (same value: 2d10+8)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3tBOZdO30TSKUMzL.damageType} (same value: piercing)
                    [j4nW0izAj8I8wdD1] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.j4nW0izAj8I8wdD1}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.j4nW0izAj8I8wdD1.damage} (same value: 2d6+8)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.j4nW0izAj8I8wdD1.damageType} (same value: slashing)
                    [WO5B8sA9vt1PVIvD] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WO5B8sA9vt1PVIvD}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WO5B8sA9vt1PVIvD.damage} (same value: 2d4+8)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.WO5B8sA9vt1PVIvD.damageType} (same value: bludgeoning)
                    [Wjvf2kLa4F4UgH3Q] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q.damage} (same value: 1d4)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Wjvf2kLa4F4UgH3Q.damageType} (same value: bludgeoning)
                    [ZLaJS9hCGjG5KNCK] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK.damage} (same value: 2d6+4)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ZLaJS9hCGjG5KNCK.damageType} (same value: bludgeoning)
                    [wFu0uMTyrTcVEAWN] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.wFu0uMTyrTcVEAWN}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.wFu0uMTyrTcVEAWN.damage} (same value: 2d8+8)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.wFu0uMTyrTcVEAWN.damageType} (same value: slashing)
                    [TO7XqI1mAwaW7Ao8] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8.damage} (same value: 3d12+14)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.TO7XqI1mAwaW7Ao8.damageType} (same value: piercing)
                    [C9o74Uds2ii7jtzP] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.C9o74Uds2ii7jtzP}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.C9o74Uds2ii7jtzP.damage} (same value: 3d12+14)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.C9o74Uds2ii7jtzP.damageType} (same value: bludgeoning)
                    [ANQTV55FA417Hpa9] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ANQTV55FA417Hpa9}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ANQTV55FA417Hpa9.damage} (same value: 2d8+9)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.ANQTV55FA417Hpa9.damageType} (same value: slashing)
                    [DO39Z2TCHcWwzMw1] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.DO39Z2TCHcWwzMw1}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.DO39Z2TCHcWwzMw1.damage} (same value: 2d10+9)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.DO39Z2TCHcWwzMw1.damageType} (same value: piercing)
                    [Xe5mZOyQMsfx8reY] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xe5mZOyQMsfx8reY}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xe5mZOyQMsfx8reY.damage} (same value: 3d8+10)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xe5mZOyQMsfx8reY.damageType} (same value: piercing)
                    [Xj0UPMb6VjZ26Wmw] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw.damage} (same value: 3d6+10)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.Xj0UPMb6VjZ26Wmw.damageType} (same value: slashing)
                    [3Z2dKP9M83Ssan6u] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3Z2dKP9M83Ssan6u}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3Z2dKP9M83Ssan6u.damage} (same value: 1d4)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3Z2dKP9M83Ssan6u.damageType} (same value: spirit)
                    [gQJ1OPYAX2G4UqZT] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT.damage} (same value: 2d10+5)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.gQJ1OPYAX2G4UqZT.damageType} (same value: piercing)
                    [EbILfpercJaUIo0c] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.EbILfpercJaUIo0c}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.EbILfpercJaUIo0c.damage} (same value: 1d4)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.EbILfpercJaUIo0c.damageType} (same value: spirit)
                    [jtQtJLSe5EuTOZ3Z] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z.damage} (same value: 2d6+5)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.jtQtJLSe5EuTOZ3Z.damageType} (same value: slashing)
                    [JkZ3fI3JnFCuAUGM] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM.damage} (same value: 2d6+4)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.JkZ3fI3JnFCuAUGM.damageType} (same value: void)
                    [2fFW5GrQ1sQwTcwz] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz.damage} (same value: 4d8+20)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.2fFW5GrQ1sQwTcwz.damageType} (same value: piercing)
                    [3AmuJAvxo3FTGzLF] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3AmuJAvxo3FTGzLF}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3AmuJAvxo3FTGzLF.damage} (same value: 3d6+20)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.3AmuJAvxo3FTGzLF.damageType} (same value: bludgeoning)
                    [KAUbmyXMDgBitm0k] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.KAUbmyXMDgBitm0k}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.KAUbmyXMDgBitm0k.damage} (same value: 4d12)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.KAUbmyXMDgBitm0k.damageType} (same value: poison)
                    [BqbuEl9QLIApnUsB] : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.BqbuEl9QLIApnUsB}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.BqbuEl9QLIApnUsB.damage} (same value: 3d6+8)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.BqbuEl9QLIApnUsB.damageType} (same value: piercing)
                    itMpfcmWVcWxzmpC : object {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.itMpfcmWVcWxzmpC}
                        damage : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.itMpfcmWVcWxzmpC.damage} (same value: 4d6)
                        damageType : string {Lost Omens: Tian Xia World Guide.items.[].system.damageRolls.itMpfcmWVcWxzmpC.damageType} (same value: sonic)
                description : object {Lost Omens: Tian Xia World Guide.items.[].system.description}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.description.value} (141 different values)
                publication : object {Lost Omens: Tian Xia World Guide.items.[].system.publication}
                    license : string {Lost Omens: Tian Xia World Guide.items.[].system.publication.license} (2 different values)
                        OGL (x140)
                        ORC (x89)
                    remaster : boolean {Lost Omens: Tian Xia World Guide.items.[].system.publication.remaster} (2 different values)
                        False (x141)
                        True (x88)
                    title : string {Lost Omens: Tian Xia World Guide.items.[].system.publication.title} (4 different values)
                         (x140)
                        Pathfinder Monster Core (x62)
                        Pathfinder Player Core (x26)
                        Pathfinder Bestiary (x1)
                rules : ###FoundryRulesObject###
                [slug] : string {Lost Omens: Tian Xia World Guide.items.[].system.slug} (44 different values)
                traits : object {Lost Omens: Tian Xia World Guide.items.[].system.traits}
                    [value] : array<string> {Lost Omens: Tian Xia World Guide.items.[].system.traits.value}
                        Length: min=0 max=5
                        Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.traits.value.[]} (49 different values)
                    [rarity] : string {Lost Omens: Tian Xia World Guide.items.[].system.traits.rarity} (2 different values)
                        common (x88)
                        uncommon (x5)
                    [traditions] : array<string> {Lost Omens: Tian Xia World Guide.items.[].system.traits.traditions}
                        Length: min=1 max=4
                        Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.traits.traditions.[]} (4 different values)
                            primal (x15)
                            divine (x14)
                            occult (x17)
                            arcane (x19)
                [weaponType] : object {Lost Omens: Tian Xia World Guide.items.[].system.weaponType}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.weaponType.value} (2 different values)
                        melee (x35)
                        ranged (x2)
                [actionType] : object {Lost Omens: Tian Xia World Guide.items.[].system.actionType}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.actionType.value} (4 different values)
                        passive (x82)
                        action (x56)
                        reaction (x14)
                        free (x2)
                [actions] : object {Lost Omens: Tian Xia World Guide.items.[].system.actions}
                    [value] : integer {Lost Omens: Tian Xia World Guide.items.[].system.actions.value} (3 different values)
                        2 (x20)
                        1 (x31)
                        3 (x5)
                [category] : string {Lost Omens: Tian Xia World Guide.items.[].system.category} (4 different values)
                    interaction (x60)
                    defensive (x21)
                    offensive (x73)
                    martial (x1)
                [autoHeightenLevel] : object {Lost Omens: Tian Xia World Guide.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Lost Omens: Tian Xia World Guide.items.[].system.prepared}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.prepared.value} (same value: innate)
                [proficiency] : object {Lost Omens: Tian Xia World Guide.items.[].system.proficiency}
                    value : integer {Lost Omens: Tian Xia World Guide.items.[].system.proficiency.value} (same value: 1)
                [slots] : object {Lost Omens: Tian Xia World Guide.items.[].system.slots}
                [spelldc] : object {Lost Omens: Tian Xia World Guide.items.[].system.spelldc}
                    dc : integer {Lost Omens: Tian Xia World Guide.items.[].system.spelldc.dc} (4 different values)
                        32 (x3)
                        34 (x2)
                        25 (x1)
                        26 (x2)
                    value : integer {Lost Omens: Tian Xia World Guide.items.[].system.spelldc.value} (4 different values)
                        24 (x3)
                        26 (x2)
                        17 (x1)
                        18 (x2)
                [tradition] : object {Lost Omens: Tian Xia World Guide.items.[].system.tradition}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.tradition.value} (3 different values)
                        divine (x4)
                        primal (x3)
                        occult (x1)
                [area] : object {Lost Omens: Tian Xia World Guide.items.[].system.area}
                    type : string {Lost Omens: Tian Xia World Guide.items.[].system.area.type} (4 different values)
                        emanation (x1)
                        burst (x3)
                        cone (x1)
                        line (x1)
                    value : integer {Lost Omens: Tian Xia World Guide.items.[].system.area.value} (4 different values)
                        30 (x1)
                        20 (x2)
                        5 (x1)
                        60 (x2)
                [cost] : object {Lost Omens: Tian Xia World Guide.items.[].system.cost}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {Lost Omens: Tian Xia World Guide.items.[].system.counteraction} (2 different values)
                    False (x23)
                    True (x2)
                [damage] : object {Lost Omens: Tian Xia World Guide.items.[].system.damage}
                    [damageType] : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.damageType} (same value: slashing)
                    [dice] : integer {Lost Omens: Tian Xia World Guide.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.die} (same value: d8)
                    [0] : object {Lost Omens: Tian Xia World Guide.items.[].system.damage.0}
                        applyMod : boolean {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.formula} (same value: 2d6)
                        kinds : array<string> {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.kinds}
                            Length: min=1 max=1
                            Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.kinds.[]} (same value: damage)
                        materials : array<> {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.0.type} (same value: cold)
                    [2YlEXgT93lbWXENb] : object {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb}
                        applyMod : boolean {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6)
                        kinds : array<string> {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.kinds}
                            Length: min=1 max=1
                            Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage)
                        materials : array<> {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.2YlEXgT93lbWXENb.type} (same value: cold)
                    [C34n7XTpCLCXJWwt] : object {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt}
                        applyMod : boolean {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.applyMod} (same value: False)
                        [category] : mixed
                        formula : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.formula} (same value: 2d6)
                        kinds : array<string> {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.kinds}
                            Length: min=1 max=1
                            Value type: string {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.kinds.[]} (same value: damage)
                        materials : array<> {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Lost Omens: Tian Xia World Guide.items.[].system.damage.C34n7XTpCLCXJWwt.type} (same value: bludgeoning)
                [defense] : object {Lost Omens: Tian Xia World Guide.items.[].system.defense}
                    save : object {Lost Omens: Tian Xia World Guide.items.[].system.defense.save}
                        basic : boolean {Lost Omens: Tian Xia World Guide.items.[].system.defense.save.basic} (2 different values)
                            False (x7)
                            True (x1)
                        statistic : string {Lost Omens: Tian Xia World Guide.items.[].system.defense.save.statistic} (3 different values)
                            will (x4)
                            fortitude (x3)
                            reflex (x1)
                [duration] : object {Lost Omens: Tian Xia World Guide.items.[].system.duration}
                    sustained : boolean {Lost Omens: Tian Xia World Guide.items.[].system.duration.sustained} (same value: False)
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.duration.value} (10 different values)
                         (x7)
                        10 minutes (x4)
                        constant (x2)
                        unlimited (x1)
                        5 minutes (x1)
                        1 hour (x2)
                        1 minute (x4)
                        varies (x2)
                        until your next daily preparations (x1)
                        until the start of your next turn (x1)
                [level] : object {Lost Omens: Tian Xia World Guide.items.[].system.level}
                    value : integer {Lost Omens: Tian Xia World Guide.items.[].system.level.value} (6 different values)
                        5 (x6)
                        2 (x8)
                        4 (x4)
                        1 (x6)
                        0 (x2)
                        3 (x1)
                [location] : object {Lost Omens: Tian Xia World Guide.items.[].system.location}
                    [heightenedLevel] : integer {Lost Omens: Tian Xia World Guide.items.[].system.location.heightenedLevel} (6 different values)
                        5 (x6)
                        4 (x7)
                        2 (x4)
                        7 (x2)
                        1 (x2)
                        3 (x2)
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.location.value} (8 different values)
                        hkSAsypAIASowsRA (x3)
                        eY3tjIKPYl1yIjdi (x3)
                        wuxLsndHxEuyThiy (x3)
                        hXbyq3MkAXzhnhQ5 (x4)
                        9sxrMRs9a02fYQ2t (x3)
                        24gB79jDM2LB48LI (x5)
                        sJhURougblRaga3N (x3)
                        9nrwHdfCfO84ZdAM (x1)
                    [uses] : object {Lost Omens: Tian Xia World Guide.items.[].system.location.uses}
                        max : integer {Lost Omens: Tian Xia World Guide.items.[].system.location.uses.max} (2 different values)
                            99 (x10)
                            3 (x3)
                        value : integer {Lost Omens: Tian Xia World Guide.items.[].system.location.uses.value} (2 different values)
                            99 (x10)
                            3 (x3)
                [range] : object {Lost Omens: Tian Xia World Guide.items.[].system.range}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.range.value} (5 different values)
                         (x4)
                        touch (x8)
                        30 feet (x6)
                        120 feet (x6)
                        500 feet (x1)
                [requirements] : string {Lost Omens: Tian Xia World Guide.items.[].system.requirements} (same value: )
                [target] : object {Lost Omens: Tian Xia World Guide.items.[].system.target}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.target.value} (6 different values)
                         (x12)
                        1 willing creature (x2)
                        1 creature (x7)
                        self (x2)
                        up to 5 creatures (x1)
                        1 corpse (x1)
                [time] : object {Lost Omens: Tian Xia World Guide.items.[].system.time}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.time.value} (4 different values)
                        1 minute (x2)
                        2 (x18)
                        10 minutes (x1)
                        3 (x4)
                [showSlotlessLevels] : object {Lost Omens: Tian Xia World Guide.items.[].system.showSlotlessLevels}
                    value : boolean {Lost Omens: Tian Xia World Guide.items.[].system.showSlotlessLevels.value} (same value: False)
                [heightening] : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening}
                    [levels] : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels}
                        [6] : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.6}
                        [5] : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.5}
                            range : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.5.range}
                                value : string {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.5.range.value} (same value: 1 mile)
                        3 : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.3}
                            target : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.3.target}
                                value : string {Lost Omens: Tian Xia World Guide.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
                    type : string {Lost Omens: Tian Xia World Guide.items.[].system.heightening.type} (2 different values)
                        fixed (x3)
                        interval (x2)
                    [damage] : object {Lost Omens: Tian Xia World Guide.items.[].system.heightening.damage}
                        [0] : string {Lost Omens: Tian Xia World Guide.items.[].system.heightening.damage.0} (same value: 1d6)
                        2YlEXgT93lbWXENb : string {Lost Omens: Tian Xia World Guide.items.[].system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6)
                    [interval] : integer {Lost Omens: Tian Xia World Guide.items.[].system.heightening.interval} (same value: 1)
                [mod] : object {Lost Omens: Tian Xia World Guide.items.[].system.mod}
                    value : integer {Lost Omens: Tian Xia World Guide.items.[].system.mod.value} (3 different values)
                        28 (x1)
                        26 (x1)
                        15 (x1)
                [proficient] : object {Lost Omens: Tian Xia World Guide.items.[].system.proficient}
                    value : integer {Lost Omens: Tian Xia World Guide.items.[].system.proficient.value} (same value: 0)
                [baseItem] : string {Lost Omens: Tian Xia World Guide.items.[].system.baseItem} (same value: longsword)
                [bonusDamage] : object {Lost Omens: Tian Xia World Guide.items.[].system.bonusDamage}
                    value : integer {Lost Omens: Tian Xia World Guide.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Lost Omens: Tian Xia World Guide.items.[].system.bulk}
                    value : mixed
                        integer {Lost Omens: Tian Xia World Guide.items.[].system.bulk.value} (same value: 1)
                        float {Lost Omens: Tian Xia World Guide.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [equipped] : object {Lost Omens: Tian Xia World Guide.items.[].system.equipped}
                    carryType : string {Lost Omens: Tian Xia World Guide.items.[].system.equipped.carryType} (2 different values)
                        held (x1)
                        worn (x1)
                    [handsHeld] : integer {Lost Omens: Tian Xia World Guide.items.[].system.equipped.handsHeld} (same value: 1)
                    [invested] : mixed
                [group] : string {Lost Omens: Tian Xia World Guide.items.[].system.group} (same value: sword)
                [hardness] : integer {Lost Omens: Tian Xia World Guide.items.[].system.hardness} (same value: 0)
                [hp] : object {Lost Omens: Tian Xia World Guide.items.[].system.hp}
                    max : integer {Lost Omens: Tian Xia World Guide.items.[].system.hp.max} (same value: 0)
                    value : integer {Lost Omens: Tian Xia World Guide.items.[].system.hp.value} (same value: 0)
                [material] : object {Lost Omens: Tian Xia World Guide.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {Lost Omens: Tian Xia World Guide.items.[].system.price}
                    value : object {Lost Omens: Tian Xia World Guide.items.[].system.price.value}
                        [gp] : integer {Lost Omens: Tian Xia World Guide.items.[].system.price.value.gp} (same value: 1)
                [quantity] : integer {Lost Omens: Tian Xia World Guide.items.[].system.quantity} (same value: 1)
                [reload] : object {Lost Omens: Tian Xia World Guide.items.[].system.reload}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.reload.value} (same value: )
                [runes] : object {Lost Omens: Tian Xia World Guide.items.[].system.runes}
                    potency : integer {Lost Omens: Tian Xia World Guide.items.[].system.runes.potency} (same value: 2)
                    property : array<> {Lost Omens: Tian Xia World Guide.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    striking : integer {Lost Omens: Tian Xia World Guide.items.[].system.runes.striking} (same value: 1)
                [size] : string {Lost Omens: Tian Xia World Guide.items.[].system.size} (2 different values)
                    med (x1)
                    lg (x1)
                [splashDamage] : object {Lost Omens: Tian Xia World Guide.items.[].system.splashDamage}
                    value : integer {Lost Omens: Tian Xia World Guide.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {Lost Omens: Tian Xia World Guide.items.[].system.usage}
                    value : string {Lost Omens: Tian Xia World Guide.items.[].system.usage.value} (same value: held-in-one-hand)
                [overlays] : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays}
                    ZxbNsu1w4bhR2fCe : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.ZxbNsu1w4bhR2fCe}
                        _id : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe)
                        overlayType : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override)
                        sort : integer {Lost Omens: Tian Xia World Guide.items.[].system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
                        system : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.ZxbNsu1w4bhR2fCe.system}
                    wUTd1CuL1B5jIquK : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK}
                        _id : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK)
                        overlayType : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override)
                        sort : integer {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
                        system : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system}
                            area : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area}
                                type : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst)
                                value : integer {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
                            range : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range}
                                value : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet)
                            time : object {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time}
                                value : string {Lost Omens: Tian Xia World Guide.items.[].system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3)
                [frequency] : object {Lost Omens: Tian Xia World Guide.items.[].system.frequency}
                    max : integer {Lost Omens: Tian Xia World Guide.items.[].system.frequency.max} (same value: 1)
                    per : string {Lost Omens: Tian Xia World Guide.items.[].system.frequency.per} (2 different values)
                        PT1H (x1)
                        day (x2)
                [deathNote] : boolean {Lost Omens: Tian Xia World Guide.items.[].system.deathNote} (same value: True)
            type : string {Lost Omens: Tian Xia World Guide.items.[].type} (7 different values)
                melee (x37)
                action (x154)
                spellcastingEntry (x8)
                spell (x25)
                lore (x3)
                weapon (x1)
                equipment (x1)
            [_stats] : object {Lost Omens: Tian Xia World Guide.items.[]._stats}
                compendiumSource : string {Lost Omens: Tian Xia World Guide.items.[]._stats.compendiumSource} (45 different values)
            [flags] : object {Lost Omens: Tian Xia World Guide.items.[].flags}
                pf2e : object {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e}
                    [itemGrants] : object {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants}
                        reactiveStrike : object {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike}
                            id : string {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike.id} (same value: s0tlaJyRifEx7e2I)
                            onDelete : string {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike.onDelete} (same value: detach)
                        reactiveStrike2 : object {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike2}
                            id : string {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike2.id} (same value: 5I9lqayP82R9QJhu)
                            onDelete : string {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.itemGrants.reactiveStrike2.onDelete} (same value: detach)
                    linkedWeapon : string {Lost Omens: Tian Xia World Guide.items.[].flags.pf2e.linkedWeapon} (same value: A2KueeL9lAGfxn2k)
    name : string {Lost Omens: Tian Xia World Guide.name} (all different values)
    system : object {Lost Omens: Tian Xia World Guide.system}
        abilities : object {Lost Omens: Tian Xia World Guide.system.abilities}
            cha : object {Lost Omens: Tian Xia World Guide.system.abilities.cha}
                mod : integer {Lost Omens: Tian Xia World Guide.system.abilities.cha.mod} (9 different values)
                    -5 (x4)
                    -2 (x1)
                    5 (x2)
                    4 (x8)
                    -4 (x3)
                    1 (x2)
                    8 (x2)
                    2 (x2)
                    7 (x1)
            con : object {Lost Omens: Tian Xia World Guide.system.abilities.con}
                mod : integer {Lost Omens: Tian Xia World Guide.system.abilities.con.mod} (9 different values)
                    3 (x3)
                    0 (x4)
                    4 (x6)
                    6 (x2)
                    5 (x3)
                    7 (x3)
                    2 (x2)
                    1 (x1)
                    9 (x1)
            dex : object {Lost Omens: Tian Xia World Guide.system.abilities.dex}
                mod : integer {Lost Omens: Tian Xia World Guide.system.abilities.dex.mod} (8 different values)
                    4 (x9)
                    3 (x4)
                    0 (x1)
                    5 (x4)
                    6 (x3)
                    -3 (x1)
                    2 (x2)
                    8 (x1)
            int : object {Lost Omens: Tian Xia World Guide.system.abilities.int}
                mod : integer {Lost Omens: Tian Xia World Guide.system.abilities.int.mod} (11 different values)
                    -5 (x6)
                    -4 (x1)
                    3 (x2)
                    5 (x1)
                    2 (x3)
                    -3 (x1)
                    -2 (x2)
                    -1 (x1)
                    4 (x3)
                    1 (x4)
                    7 (x1)
            str : object {Lost Omens: Tian Xia World Guide.system.abilities.str}
                mod : integer {Lost Omens: Tian Xia World Guide.system.abilities.str.mod} (12 different values)
                    4 (x4)
                    0 (x3)
                    7 (x3)
                    8 (x2)
                    9 (x1)
                    5 (x3)
                    3 (x1)
                    1 (x1)
                    6 (x4)
                    2 (x1)
                    -2 (x1)
                    10 (x1)
            wis : object {Lost Omens: Tian Xia World Guide.system.abilities.wis}
                [mod] : integer {Lost Omens: Tian Xia World Guide.system.abilities.wis.mod} (9 different values)
                    0 (x3)
                    3 (x5)
                    7 (x1)
                    6 (x2)
                    4 (x2)
                    2 (x5)
                    8 (x2)
                    1 (x1)
                    5 (x3)
        attributes : object {Lost Omens: Tian Xia World Guide.system.attributes}
            ac : object {Lost Omens: Tian Xia World Guide.system.attributes.ac}
                details : string {Lost Omens: Tian Xia World Guide.system.attributes.ac.details} (4 different values)
                    16 when broken; construct armor (x1)
                    13 when broken; construct armor (x1)
                    17 when broken; construct armor (x1)
                     (x22)
                value : integer {Lost Omens: Tian Xia World Guide.system.attributes.ac.value} (19 different values)
                    18 (x2)
                    15 (x1)
                    19 (x2)
                    29 (x1)
                    32 (x2)
                    33 (x1)
                    42 (x1)
                    27 (x1)
                    20 (x1)
                    14 (x1)
                    35 (x2)
                    24 (x2)
                    7 (x1)
                    36 (x1)
                    26 (x2)
                    30 (x1)
                    21 (x1)
                    44 (x1)
                    25 (x1)
            allSaves : object {Lost Omens: Tian Xia World Guide.system.attributes.allSaves}
                value : string {Lost Omens: Tian Xia World Guide.system.attributes.allSaves.value} (same value: )
            [hardness] : object {Lost Omens: Tian Xia World Guide.system.attributes.hardness}
                value : integer {Lost Omens: Tian Xia World Guide.system.attributes.hardness.value} (3 different values)
                    3 (x1)
                    1 (x1)
                    4 (x1)
            hp : object {Lost Omens: Tian Xia World Guide.system.attributes.hp}
                details : string {Lost Omens: Tian Xia World Guide.system.attributes.hp.details} (2 different values)
                     (x24)
                    void healing, rejuvenation (x1)
                max : integer {Lost Omens: Tian Xia World Guide.system.attributes.hp.max} (22 different values)
                temp : integer {Lost Omens: Tian Xia World Guide.system.attributes.hp.temp} (same value: 0)
                value : integer {Lost Omens: Tian Xia World Guide.system.attributes.hp.value} (22 different values)
            speed : object {Lost Omens: Tian Xia World Guide.system.attributes.speed}
                otherSpeeds : array<object> {Lost Omens: Tian Xia World Guide.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Lost Omens: Tian Xia World Guide.system.attributes.speed.otherSpeeds.[]}
                        type : string {Lost Omens: Tian Xia World Guide.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            climb (x8)
                            fly (x6)
                            burrow (x1)
                            swim (x5)
                        value : integer {Lost Omens: Tian Xia World Guide.system.attributes.speed.otherSpeeds.[].value} (9 different values)
                            15 (x2)
                            30 (x1)
                            25 (x3)
                            40 (x4)
                            20 (x5)
                            60 (x1)
                            10 (x2)
                            70 (x1)
                            80 (x1)
                value : integer {Lost Omens: Tian Xia World Guide.system.attributes.speed.value} (9 different values)
                    30 (x6)
                    0 (x2)
                    15 (x1)
                    40 (x7)
                    35 (x1)
                    50 (x1)
                    25 (x3)
                    20 (x1)
                    10 (x3)
                [details] : string {Lost Omens: Tian Xia World Guide.system.attributes.speed.details} (2 different values)
                    mountain stride (x1)
                    windslice (x1)
            [resistances] : array<object> {Lost Omens: Tian Xia World Guide.system.attributes.resistances}
                Length: min=0 max=3
                Value type: object {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[]}
                    doubleVs : array<string> {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=1
                        Value type: string {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
                    exceptions : array<string> {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=5
                        Value type: string {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].exceptions.[]} (7 different values)
                            adamantine (x1)
                            orichalcum (x1)
                            fire (x1)
                            force (x1)
                            ghost-touch (x1)
                            spirit (x1)
                            vitality (x1)
                    type : string {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].type} (9 different values)
                        fire (x3)
                        void (x2)
                        cold (x3)
                        physical (x1)
                        non-magical (x1)
                        bludgeoning (x1)
                        slashing (x1)
                        piercing (x1)
                        all-damage (x1)
                    value : integer {Lost Omens: Tian Xia World Guide.system.attributes.resistances.[].value} (5 different values)
                        15 (x5)
                        10 (x4)
                        2 (x1)
                        5 (x3)
                        20 (x1)
            [weaknesses] : array<object> {Lost Omens: Tian Xia World Guide.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Lost Omens: Tian Xia World Guide.system.attributes.weaknesses.[]}
                    exceptions : array<> {Lost Omens: Tian Xia World Guide.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Lost Omens: Tian Xia World Guide.system.attributes.weaknesses.[].type} (11 different values)
                        electricity (x2)
                        orichalcum (x2)
                        holy (x2)
                        poison (x1)
                        cold (x1)
                        fire (x2)
                        slashing (x1)
                        area-damage (x1)
                        splash-damage (x1)
                        unholy (x1)
                        mental (x1)
                    value : integer {Lost Omens: Tian Xia World Guide.system.attributes.weaknesses.[].value} (6 different values)
                        15 (x2)
                        2 (x2)
                        10 (x4)
                        5 (x5)
                        8 (x1)
                        20 (x1)
            [immunities] : array<object> {Lost Omens: Tian Xia World Guide.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {Lost Omens: Tian Xia World Guide.system.attributes.immunities.[]}
                    exceptions : array<> {Lost Omens: Tian Xia World Guide.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: mixed
                    type : string {Lost Omens: Tian Xia World Guide.system.attributes.immunities.[].type} (11 different values)
                        fear-effects (x2)
                        paralyzed (x2)
                        sleep (x1)
                        critical-hits (x1)
                        precision (x3)
                        mental (x1)
                        death-effects (x2)
                        disease (x3)
                        swarm-mind (x1)
                        poison (x2)
                        unconscious (x1)
            [adjustment] : mixed
        details : object {Lost Omens: Tian Xia World Guide.system.details}
            blurb : string {Lost Omens: Tian Xia World Guide.system.details.blurb} (same value: )
            languages : object {Lost Omens: Tian Xia World Guide.system.details.languages}
                details : string {Lost Omens: Tian Xia World Guide.system.details.languages.details} (5 different values)
                     (x21)
                    telepathy 100 feet, truespeech (x1)
                    truespeech (x1)
                    (can't speak any languages) (x1)
                    telepathy 100 feet (x1)
                value : array<string> {Lost Omens: Tian Xia World Guide.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {Lost Omens: Tian Xia World Guide.system.details.languages.value.[]} (13 different values)
                        empyrean (x4)
                        fey (x2)
                        petran (x2)
                        tien (x10)
                        sakvroth (x2)
                        chthonian (x2)
                        diabolic (x3)
                        requian (x2)
                        draconic (x4)
                        thalassic (x2)
                        aklo (x1)
                        common (x1)
                        sussuran (x1)
            level : object {Lost Omens: Tian Xia World Guide.system.details.level}
                value : integer {Lost Omens: Tian Xia World Guide.system.details.level.value} (17 different values)
                    2 (x2)
                    0 (x1)
                    3 (x2)
                    10 (x1)
                    12 (x2)
                    14 (x4)
                    18 (x1)
                    9 (x1)
                    4 (x1)
                    1 (x1)
                    7 (x2)
                    -1 (x1)
                    8 (x2)
                    11 (x1)
                    6 (x1)
                    5 (x1)
                    20 (x1)
            privateNotes : string {Lost Omens: Tian Xia World Guide.system.details.privateNotes} (16 different values)
                 (x10)
                <h3>Aoyin Horns</h3>
            <p>The horns of an aoyin are a potent material for crafting magical items that induce a frenzied state or blood loss, much like in tales about the beast's calls. Each horn, of which an aoyin normally has four, can be used as 60 gp worth of materials for items like a @UUID[Compendium.pf2e.equipment-srd.Item.Wounding]{Wounding rune}.</p> (x1)
                <h3>Enmity of Witches</h3>
            <p>The first aso berang and ancestor of all aso berangs, Ganas Buti Rajah, faced the witch armies of Rani Randa, the Queen of Witches and Tanggal. Now, Ganas Buti Rajah's descendants uphold the tradition of stewardship: protecting the forests and cleansing the lands of magic they judge evil.</p> (x1)
                <h3>Eclipsed Light</h3>
            <p>Bul-gaes bring with them the distorted light of an eclipse wherever they go. This distorted light favors blue hues and skews the spectrum of visible colors, giving the world an eerie, muted ambience.</p> (x1)
                <h3>Subsumed Traits</h3>
            <p>Physical changes from creatures they've devoured are visible in markings on the gau cho rong's loose hide and even in the shape of its bony frame, granting different hollow bears slightly different abilities even among the same group. It's possible that unique, older, or more powerful gau cho rongs might gain permanent abilities from digesting certain creatures.</p> (x1)
                <h3>Fatal Feud</h3>
            <p>Ijhyeojins regard all joseung sajas as brainwashed servants of the Boneyard who need to be "awakened" from their sense of duty through fear. Despite their perception of themselves as liberators, ijhyeojins delight in watching a joseung saja unravel completely as they become consumed and reborn as faceless sakhils by their own fear.</p> (x1)
                <h3>Imperial Ascension</h3>
            <p>The ritual an imugi undergoes to become a true dragon releases a burst of overwhelming magic. Characters exposed to this burst might find their minds filled with lost techniques or abilities that the imugi has encountered over its long life, allowing them to gain access to uncommon or rare character options, suddenly understand formulas to craft items, or immediately retrain along a new path</p> (x1)
                <h3>Playing a Jiidon</h3>
            <p>While jiidons don't have ancestral rules in this book, a player interested in creating a jiidon character can use the beastkin versatile heritage to emulate a jiidon who has obtained a permanent humanoid form. The player should work with the GM to determine who the jiidon is imitating and what complications this might have.</p> (x1)
                <h3>Death-long Career</h3>
            <p>Even after atoning for their sins and regaining their memories, some souls choose to retain their titles as joseung sajas. These experienced reapers hunt ijhyeojin, former joseung sajas who have abandoned their posts. To joseung sajas, an ijhyeojin is no more than just another soul overstaying its welcome in the world of the living.</p> (x1)
                <h3>Change of Heart</h3>
            <p>In extremely rare circumstances and for their own mysterious reasons, a kun might sacrifice some of their power to undergo a permanent, onetime transformation. In a final dramatic act, the kun flings themself up and out of the ocean, allowing the sun to fully wash over them. In the process, the kun transforms from a hateful fish into a noble and curious bird called a peng.</p> (x1)
                <h3>Grim Blades</h3>
            <p>Minatan folktales have it that a forgotten demigod created the first manananggals by bisecting the torso of a human with a divine knife. The demigod then cut into the human's shoulders and drove a pair of bat wings into their back, birthing the first manananggal. The divine power of the demigod's knife still resonates in every manananggal and makes each of the aberrations susceptible to cuts from similar weapons. Communities dealing with a manananggal's terror train with light blades and other slashing weapons to cut the monsters from the sky.</p> (x1)
                <h2>Curse of the Nue</h2>
            <p>Even in death, a nue's spirit can bring disaster to those around it. One way to suppress the curse is to perform burial rites and build a mound over the nue's tomb. Another is to avoid the curse entirely by setting the corpse adrift down a river or burying it far away. The curse itself is said to enact its wrath through possession; some believe this is how a nue is created.</p> (x1)
                <h3>Clear Direction</h3>
            <p>Most pengs on Golarion are seen in the skies of southern Tian Xia. Pengs hardly ever roost or even stop to rest, and they're almost always spotted heading in a southerly trajectory. According to pengs themselves, they have no destination: they're headed south, and even they don't know why. Some whimsical pengs claim that they're in pursuit of a dream they once had in a life they lived long before this one.</p> (x1)
                <h3>Pixiu Dimorphism</h3>
            <p>Male and female pixius have notable differences (though, just like natural animals, individuals with the traits of both exist). Males have a golden coat and mane, while females have a blue overcoat. While most pixius have one horn, females with two horns aren't uncommon; curiously, no male pixius with two horns have ever been documented.</p> (x1)
                <h3>Passing Judgment</h3>
            <p>There are no exact criteria or written rules that drive the Great Flood's decisions. It's a matter of aesthetics, opinion, and which head ends up leading the discussion. Generally, however, settlements at odds with their natural surroundings will be treated more harshly.</p>
            <h3>A Terrible Sense of Humor</h3>
            <p>A scholar who debated the Great Flood once recorded the following deadpan exchange, serving more as an example of the creature's infamous jokes than providing any actual knowledge.</p>
            <p><strong>Scholar</strong>: "What lord or power do you answer to?"</p>
            <p><strong>The Great Flood</strong>: "We don't have a lord."</p>
            <p><strong>Scholar</strong>: "Then which of your nine faces is your leader?"</p>
            <p><strong>The Great Flood</strong>: "We don't have a leader."</p>
            <p><strong>Scholar</strong>: "Then how do you resolve your disputes?"</p>
            <p><strong>The Great Flood</strong>: "We don't have disputes."</p> (x1)
                <h3>Glutton's Redemption</h3>
            <p>Yeongno eat the corrupt and wealthy as a symbolic means of consuming their own greed. While yeongno aspire to ascend from their current existence, they also actively sabotage other creatures hoping to do the same. They feel particularly threatened by imugi, whom the yeongno believe would take their spots in heaven.</p> (x1)
            publicNotes : string {Lost Omens: Tian Xia World Guide.system.details.publicNotes} (24 different values)
            publication : object {Lost Omens: Tian Xia World Guide.system.details.publication}
                license : string {Lost Omens: Tian Xia World Guide.system.details.publication.license} (same value: ORC)
                remaster : boolean {Lost Omens: Tian Xia World Guide.system.details.publication.remaster} (same value: True)
                title : string {Lost Omens: Tian Xia World Guide.system.details.publication.title} (same value: Pathfinder Lost Omens Tian Xia World Guide)
        initiative : object {Lost Omens: Tian Xia World Guide.system.initiative}
            statistic : string {Lost Omens: Tian Xia World Guide.system.initiative.statistic} (same value: perception)
        perception : object {Lost Omens: Tian Xia World Guide.system.perception}
            details : string {Lost Omens: Tian Xia World Guide.system.perception.details} (13 different values)
                darkvision (x9)
                bloodsense (precise) 60 feet, low light vision, scent (precise) 30 feet (x1)
                darkvision, scent (imprecise) 120 feet (x2)
                greater darkvision, scent (imprecise) 60 feet (x1)
                darkvision, tremorsense (imprecise) 100 feet (x1)
                 (x3)
                low-light vision (x2)
                darkvision, lifesense 60 feet (x1)
                darkvision, livesense 60 feet (x1)
                darkvision, light blindness, wavesense 60 feet (x1)
                darkvision, light blindness (x1)
                darkvision, goldsense (precise) 120 feet (x1)
                goldvision (precise) 120 feet (x1)
            mod : integer {Lost Omens: Tian Xia World Guide.system.perception.mod} (19 different values)
                8 (x2)
                6 (x3)
                9 (x1)
                19 (x1)
                23 (x1)
                26 (x1)
                30 (x1)
                18 (x2)
                10 (x2)
                28 (x2)
                13 (x1)
                27 (x1)
                16 (x1)
                21 (x1)
                12 (x1)
                25 (x1)
                14 (x1)
                39 (x1)
                17 (x1)
            senses : array<object> {Lost Omens: Tian Xia World Guide.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Lost Omens: Tian Xia World Guide.system.perception.senses.[]}
                    type : string {Lost Omens: Tian Xia World Guide.system.perception.senses.[].type} (2 different values)
                        darkvision (x2)
                        scent (x1)
                    acuity : string {Lost Omens: Tian Xia World Guide.system.perception.senses.[].acuity} (same value: imprecise)
                    range : integer {Lost Omens: Tian Xia World Guide.system.perception.senses.[].range} (same value: 60)
        resources : object {Lost Omens: Tian Xia World Guide.system.resources}
        saves : object {Lost Omens: Tian Xia World Guide.system.saves}
            fortitude : object {Lost Omens: Tian Xia World Guide.system.saves.fortitude}
                saveDetail : string {Lost Omens: Tian Xia World Guide.system.saves.fortitude.saveDetail} (same value: )
                value : integer {Lost Omens: Tian Xia World Guide.system.saves.fortitude.value} (20 different values)
                    9 (x3)
                    4 (x1)
                    11 (x1)
                    22 (x2)
                    25 (x2)
                    28 (x1)
                    33 (x1)
                    19 (x1)
                    8 (x1)
                    5 (x1)
                    12 (x2)
                    2 (x1)
                    29 (x1)
                    14 (x1)
                    21 (x1)
                    13 (x1)
                    23 (x1)
                    18 (x1)
                    37 (x1)
                    15 (x1)
            reflex : object {Lost Omens: Tian Xia World Guide.system.saves.reflex}
                saveDetail : string {Lost Omens: Tian Xia World Guide.system.saves.reflex.saveDetail} (same value: )
                value : integer {Lost Omens: Tian Xia World Guide.system.saves.reflex.value} (16 different values)
                    10 (x3)
                    9 (x1)
                    7 (x1)
                    18 (x1)
                    25 (x3)
                    22 (x1)
                    29 (x1)
                    21 (x1)
                    13 (x3)
                    19 (x1)
                    6 (x1)
                    24 (x3)
                    17 (x1)
                    16 (x1)
                    14 (x2)
                    32 (x1)
            will : object {Lost Omens: Tian Xia World Guide.system.saves.will}
                saveDetail : string {Lost Omens: Tian Xia World Guide.system.saves.will.saveDetail} (same value: )
                value : integer {Lost Omens: Tian Xia World Guide.system.saves.will.value} (18 different values)
                    6 (x3)
                    4 (x1)
                    7 (x2)
                    16 (x3)
                    27 (x1)
                    25 (x1)
                    30 (x1)
                    28 (x2)
                    14 (x1)
                    5 (x1)
                    9 (x1)
                    23 (x2)
                    19 (x1)
                    18 (x1)
                    12 (x1)
                    10 (x1)
                    33 (x1)
                    17 (x1)
        skills : object {Lost Omens: Tian Xia World Guide.system.skills}
            [acrobatics] : object {Lost Omens: Tian Xia World Guide.system.skills.acrobatics}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.acrobatics.base} (11 different values)
                    10 (x1)
                    7 (x1)
                    19 (x1)
                    8 (x1)
                    25 (x2)
                    15 (x1)
                    11 (x1)
                    18 (x1)
                    20 (x1)
                    23 (x1)
                    14 (x1)
            [athletics] : object {Lost Omens: Tian Xia World Guide.system.skills.athletics}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.athletics.base} (15 different values)
                    10 (x1)
                    17 (x3)
                    21 (x1)
                    25 (x2)
                    28 (x1)
                    35 (x1)
                    19 (x1)
                    13 (x2)
                    7 (x1)
                    6 (x1)
                    2 (x1)
                    29 (x1)
                    22 (x2)
                    18 (x1)
                    38 (x1)
            [stealth] : object {Lost Omens: Tian Xia World Guide.system.skills.stealth}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.stealth.base} (11 different values)
                    18 (x1)
                    23 (x1)
                    21 (x1)
                    13 (x2)
                    10 (x1)
                    25 (x1)
                    15 (x1)
                    3 (x1)
                    11 (x1)
                    24 (x1)
                    16 (x2)
                [special] : array<object> {Lost Omens: Tian Xia World Guide.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[]}
                        base : integer {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].base} (same value: 5)
                        label : string {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].label} (same value: in dim light or darkness)
                        predicate : array<object> {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].predicate.[]}
                                or : array<string> {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {Lost Omens: Tian Xia World Guide.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
                                        dim-light (x1)
                                        darkness (x1)
            [survival] : object {Lost Omens: Tian Xia World Guide.system.skills.survival}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.survival.base} (5 different values)
                    19 (x1)
                    25 (x2)
                    18 (x1)
                    10 (x1)
                    17 (x1)
                [special] : array<object> {Lost Omens: Tian Xia World Guide.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Tian Xia World Guide.system.skills.survival.special.[]}
                        base : integer {Lost Omens: Tian Xia World Guide.system.skills.survival.special.[].base} (same value: 21)
                        label : string {Lost Omens: Tian Xia World Guide.system.skills.survival.special.[].label} (same value: in mountains)
                        predicate : array<string> {Lost Omens: Tian Xia World Guide.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Lost Omens: Tian Xia World Guide.system.skills.survival.special.[].predicate.[]} (same value: terrain:mountain)
            [arcana] : object {Lost Omens: Tian Xia World Guide.system.skills.arcana}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.arcana.base} (same value: 21)
            [intimidation] : object {Lost Omens: Tian Xia World Guide.system.skills.intimidation}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.intimidation.base} (9 different values)
                    23 (x2)
                    30 (x1)
                    11 (x1)
                    6 (x1)
                    28 (x1)
                    15 (x1)
                    22 (x1)
                    18 (x1)
                    38 (x1)
            [nature] : object {Lost Omens: Tian Xia World Guide.system.skills.nature}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.nature.base} (2 different values)
                    25 (x2)
                    31 (x1)
            [occultism] : object {Lost Omens: Tian Xia World Guide.system.skills.occultism}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.occultism.base} (2 different values)
                    21 (x1)
                    18 (x1)
            [religion] : object {Lost Omens: Tian Xia World Guide.system.skills.religion}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.religion.base} (6 different values)
                    25 (x1)
                    28 (x2)
                    13 (x1)
                    16 (x1)
                    12 (x1)
                    15 (x1)
            [diplomacy] : object {Lost Omens: Tian Xia World Guide.system.skills.diplomacy}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.diplomacy.base} (5 different values)
                    30 (x1)
                    28 (x1)
                    11 (x1)
                    33 (x1)
                    15 (x1)
            [deception] : object {Lost Omens: Tian Xia World Guide.system.skills.deception}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.deception.base} (6 different values)
                    28 (x1)
                    9 (x1)
                    16 (x1)
                    18 (x1)
                    13 (x1)
                    33 (x1)
                [special] : array<object> {Lost Omens: Tian Xia World Guide.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[]}
                        base : integer {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].base} (same value: 20)
                        label : string {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].label} (same value: to impersonate)
                        predicate : array<string|object> {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].predicate}
                            Length: min=2 max=2
                            Value type: mixed
                                string {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].predicate.[]} (same value: action:impersonate)
                                object {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].predicate.[]}
                                    not : string {Lost Omens: Tian Xia World Guide.system.skills.deception.special.[].predicate.[].not} (same value: separated-body)
            [society] : object {Lost Omens: Tian Xia World Guide.system.skills.society}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.society.base} (3 different values)
                    24 (x1)
                    33 (x1)
                    15 (x1)
            [performance] : object {Lost Omens: Tian Xia World Guide.system.skills.performance}
                base : integer {Lost Omens: Tian Xia World Guide.system.skills.performance.base} (same value: 29)
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            rarity : string {Lost Omens: Tian Xia World Guide.system.traits.rarity} (4 different values)
                common (x12)
                rare (x3)
                uncommon (x8)
                unique (x2)
            size : object {Lost Omens: Tian Xia World Guide.system.traits.size}
                value : string {Lost Omens: Tian Xia World Guide.system.traits.size.value} (5 different values)
                    med (x8)
                    sm (x2)
                    lg (x8)
                    grg (x4)
                    tiny (x3)
            value : array<string> {Lost Omens: Tian Xia World Guide.system.traits.value}
                Length: min=1 max=6
                Value type: string {Lost Omens: Tian Xia World Guide.system.traits.value.[]} (26 different values)
    type : string {Lost Omens: Tian Xia World Guide.type} (same value: npc)